
Spell hunters specialize in locking down and then murdering enemy spellcasters. Skills Climb +10, Intimidate +8, Perception +5 (+7 to notice unusual stonework), Survival +10Ĭombat Gear oil of magic weapon (2), potion of aid, potion of bull’s strength, potions of cure moderate wounds Other Gear +1 heavy trooper armor, masterwork cold iron dwarven waraxe, masterwork assault rifle with 2 extra magazines, concussion grenade, fragmentation grenade, 21 gp trip)įeats Blind-Fight, Disruptive, Greater Bull Rush, Improved Bull Rush, Power Attack, Step Up, Weapon Focus ( dwarven waraxe), Weapon Specialization ( dwarven waraxe) Melee mwk cold iron dwarven waraxe +12/+7 (1d10+6/×3) Ranged masterwork throwing axe +11 (1d6+3) Str 15 CMB +9 (+13 bull rush) CMD 21 (27 vs.

Without bull’s strength, the fighter’s statistics are: She uses the combination of Step Up and Disruptive to interrupt spellcasting.

Special Attacks +1 on attack rolls against goblinoid and orc humanoids, weapon training (axes +1)īefore Combat The fighter drinks her potion of bull’s strength.ĭuring Combat When fighting with a group, the fighter uses bull rush to grant attacks of opportunity to her allies. Ranged masterwork assault rifle +10/+5 or +10 burst (1d10/x4)

Melee mwk cold iron dwarven waraxe +14/+9 (1d10+9/×3) fearĭefensive Abilities bravery +2, defensive training (+4 dodge bonus to AC vs. Melee mwk cold iron dwarven waraxe +14/+9 (1d10+9/×3) Ranged masterwork assault rifle +10/+5 or +10 burst (1d10/x4) Special. poison, spells, and spell-like abilities +2 vs.
